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[ montreal game-design red-rover sceenshot-saturday ]

IGDA DemoNight

About a week and a half ago, I had the opportunity to talk a little bit about Red Rover at IGDA Montreal’s yearly DemoNight, which is a night where people show demos. So that was pretty rad.

Honestly though: it was great to speak alongside some really interesting projects (check them out on the IGDA’s website, above), and to start actually showcasing in public. What I had on display was very rough – we’d only hired our 3D artist about two weeks beforehand (unwise) – and so it was a lot of talk, but I think people got the gist of it. I got some genuinely positive feedback, which would really work great as an IV drip.

The video’s not up just yet, but I’ll post again when it’s online (and be sure to check it out if only for Saleem’s surprise poetry-slam demo of Skipping Stones). In the meantime, it’s that time of the week. Have yourself a teaserful, pre-early-alpha Screenshot Saturday.

Screenshot Saturday Feb. 2