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The Road to GDC, Ep. IV: Details

To avoid the excessive verbiage of my last post, I’ll keep this short and sweet.

GDC ‘09 is right around the corner, and I’m in the final stages of preparation. I’ve put together a rough schedule of the events I’ll be attending, which you can find here. While I may not have found anything directly relating to procedural content generation, I found a number of lectures somewhat tangential to the topic, and others that just sounded cool. I’ll also freely admit to being somewhat inspired by other attendees of ill-repute.

This is gonna be more fun than a Pong/Guitar Hero mashup. Which is saying something, because the following game is a WiiWare gem:

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